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Following an operator

Lock your Scene camera onto a collaborator's so you are both looking at exactly the same thing.

Following is for the moment someone says "look at this seam". Instead of describing where to orbit to, they keep working and you ride their viewpoint — useful when one person is up a ladder with a tablet and another is at the desk, or when you are checking someone's alignment work from their exact angle.

Start following

  1. Find the person's avatar in the top bar. Hovering it reads Follow name's view.
  2. Click it.
  3. Switch to the Scene tab if you are not already there. Following drives the Scene camera; it does nothing on the other tabs.

Your camera glides onto theirs rather than snapping, so you keep your bearings, and then stays locked to it — as they orbit, pan and zoom, you go with them.

While you are following, two things in the top bar confirm it:

  • The followed avatar gains a white ring.
  • A Following name chip appears to the left of the avatar row, in that person's color, with an ✕.

In the viewport itself, that person's camera outline disappears for you — you are sitting inside it, so drawing it would fill your view with a colored wash. Their pointer dot and selection dots stay on the surface where you can use them. The same happens in reverse on their screen: your outline is hidden from them while your camera is riding theirs.

Stop following

Any of these end it immediately:

Action When to use it
Press anywhere in the Scene viewport The natural one. Any press — an orbit drag, a pan, even a click to select something — is read as you taking the camera back, so follow releases on the way down.
Click the ✕ on the Following name chip Explicit, and works from any tab.
Click the followed avatar again Same result; the tooltip reads Following name — click to stop.

Note

Scrolling to zoom is the one camera move that does not release follow. Zoom while following and the lock pulls you straight back to their distance. Press once in the viewport first, then zoom.

Follow also ends on its own when there is nothing left to follow:

  • They switch away from the Scene tab.
  • They drop into projector view (P) — that viewpoint is a projector's, which everyone can already see.
  • They sign out, lose connection, or go quiet.

Note

Following is a live action, not a preference. It is never restored after a page reload — you always come back to your own camera.

Practical notes

  • You cannot follow yourself. Your own avatar is a marker, not a button.
  • Only one at a time. Clicking a second person's avatar moves your follow to them.
  • Following does not claim anything. It is a camera action only — see Locks for editing rights. You can follow someone while they hold the projector you are watching, and you keep whatever claims you already had.
  • It is one-directional. Following someone does not pull them to you. If you want them to see what you see, ask them to follow you.
  • Two people can follow the same person. A whole room can ride one operator's viewpoint during a check.
  • Presence — avatars, colors, and what collaborators look like in the Scene
  • View modes — the Scene's viewing modes, which each person sets for themselves
  • Editing a surface together — working on the same surface once you are both looking at it