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Following an operator

Lock your Scene camera to someone else's, so you both see exactly the same view.

Use follow when someone says "look at this seam." They keep working, and your view moves with theirs, so nobody has to describe where to orbit. It helps when one person is up a ladder with a tablet and another is at the desk, or when you're checking someone's alignment from their exact angle.

Start following

  1. Find the person's avatar in the top bar. Its tooltip reads Follow name's view.
  2. Click it.
  3. Switch to the Scene tab if you aren't there already. Following moves the Scene camera only, and has no effect on other tabs.

Your camera glides to theirs, so you keep your bearings, then stays locked to it. As they orbit, pan and zoom, your view follows.

The top bar while following: a Following Alex chip with a close button, and Alex's avatar ringed in white

Two things in the top bar show that you're following:

  • The followed avatar has a white ring.
  • A Following name chip appears to the left of the avatars, outlined in that person's color, with an ✕.

In the viewport, that person's camera outline disappears for you, because your camera is in the same place. Their pointer dot and selection dots stay on the surface. On their screen, your outline is hidden too while you follow them.

Stop following

Any of these stops following at once:

Action Notes
Press anywhere in the Scene viewport The usual way. Any press (an orbit drag, a pan, or a click to select something) takes your camera back.
Click the ✕ on the Following name chip Works from any tab.
Click the followed avatar again Its tooltip reads Following name — click to stop.

Note

Only a press in the viewport stops following. Scrolling to zoom, F and Frame Scene Model move your camera without releasing it, so you're pulled straight back to their view. Press once in the viewport first, then zoom or frame.

Following also stops by itself when the other person:

  • leaves the Scene tab
  • switches to projector view (P), which shows a projector's viewpoint. Following stops a few seconds later.
  • signs out or loses their connection, or their view stops updating for a few seconds

Note

Following lasts only until you reload the page. After a reload, you're back on your own camera.

The Scene tab while following: the view framed from the followed operator's camera

Practical notes

  • You can't follow yourself. Your own avatar is a marker only.
  • You follow one person at a time. Clicking another person's avatar switches your follow to them.
  • Following doesn't claim anything. It moves your camera only; see Locks for editing rights. You can follow someone while they hold the projector you're watching, and you keep any locks you already hold.
  • It works one way. Following someone doesn't bring them to your view. To show them what you see, ask them to follow you.
  • Several people can follow the same person. The whole room can share one operator's view during a check.
  • Presence: avatars, colors, and how other people appear in the Scene
  • View modes: the Scene's view modes, which each person sets for themselves
  • Editing a surface together: working on the same surface once you're both looking at it